Focus makes me think maybe a blast or something. It was added in the Bespin Expansion Pack. Shock Grenade A shock grenade releases a pulse of electrical energy on impact. A pulse grenade emits a powerful EMP blast on impact whose damage and effects apply only to constructs with the technological subtype. A creature hit by an entangle weapon becomes entangled until it escapes with an Acrobatics check (DC = 10 + weapon’s item level + the attacker’s Dexterity modifier) or a Strength check (DC = 15 + weapon’s item level + the attacker’s Dexterity modifier). Aeon. ; Critical — Capacity drawn Bulk L; Special explode (6d6 P; 15 ft. comes up 20), you hit regardless of your target’s AC. I'm still getting into starfinder knowledge, but I think the Awesome Cacophony part of Shock and Awe works best with sonic weapons because sonic weapons do area of effect damage, where I'm not sure bright weapons do. Technological Items. Below are examples of standard actions. All creatures in this area of effect must succeed at a DC 14 Fortitude save or become nauseated. Summoning Grenade The explosion a summoning grenade generates is a reality-warping field that summons creatures as if you had cast a summon creature spell of a spell level and caster level according to the grenade’s type. Telekinetic Projectile (TKP) is the used to "throw" the grenade. x2. Grenade Mastery: I'm not certain about this one because i think for grenades shot from a launcher, the DC is then based on the launcher [10+(. ; Critical — Capacity drawn Bulk L; Special explode (staggered; 15 ft. Pew pew! Plus light and heavy conventional firearms too, in case you want to Pow pow as well! This SoundSet will appear by default in the Syrinscape Sci-Fi Player app. 55. Summoning grenades come in the following types. ;. Price: 130. A grenade launcher requires charges to fire, but unless the weapon is also loaded with a grenade, any charges that are consumed are wasted. 5. A battle map is typically divided into a grid of 1-inch squares, each of which represents a 5-foot-by-5-foot area. Heavy weapons are difficult to hold steadily and aim accurately, and they thus require a minimum Strength score to use to their full potential. This handheld device has a circular screen and several swiveling, dish-shaped objects on flexible stalks that writhe about like short snakes. It has a 20-foot range increment and a capacity of drawn, and its explode special. Electrical blasts can also leap to adjacent targets, making the weapons well suited for stunning groups of enemies. More advanced grenades create more dangerous microbots. If I had to guess, it would either be considered a move action for all grenades or a move action for only non-lethal grenades and an attack for all lethal grenades, or. "Grenades, missiles, and other consumable weapons never add specialization damage, even when you’re using weapons like a cyberbow or grenade launcher. A holo grenade creates a preprogrammed illusion no larger than the blast radius. Armor vs smoke grenades. If you have 0 RP when you are first reduced to 0 HP, you have 1 round to be healed or stabilized. Search within r/starfinder_rpg. ; Critical. Grenade sails to target, hits dealing B damage per spell, then explosive shenanigans ensue. Getting the DC up is not easy but most grenades are half or semi effective on successful saves. Price: 130. It also increases the blast radius and can combine the damage of multiple grenades into one attack. Armor Source Starfinder Core Rulebook pg. Dragonglaive/whatever ranged. The first time a creature leaves the area of the microbot cloud during a round, that creature takes an amount of magical piercing damage according to the grenade’s type. Level: 1 Price: 35 Range: 20 ft. ; Critical — Capacity drawn Bulk L; Special explode (blinded 1d6 rounds; 15 ft. )Smoke Grenades seem really really strong. Combat is cyclical. 178 Welcome to /r/Shadowrun, chummer. Dead Space Weapon and Armor Conversion Index. 178 Level 1; Price 40 Hands 1; Proficiency Grenade Damage —; Range 20 ft. Grenade descriptions begin on page 39, solarian. Bulk L. Bulk: L. Shock Weapons. The first time a creature leaves the area of the microbot cloud during a round, that creature takes an amount of magical piercing damage according to the grenade’s type. The shock caster is only about three times the cost of the grenade, three time 1 SINGLE grenade! Each shot from the shock caster deals 7d12(not to go into exhaustive math, this is just an estimate off the top of my head, so please don't take me to task over the inaccuracy, but that's about 45 damage on average), so a bit over 2/3 of the damage. View flipping ebook version of Starfinder - Core Rulebook published by Cullen Geahigan on 2020-05-24. A level 1 NIL grenade launcher, can shoot a grenade up to 60ft without penalty. The shock caster is only about three times the cost of the grenade, three time 1 SINGLE grenade! Each shot from the shock caster deals 7d12(not to go into exhaustive math, this is just an estimate off the top of my head, so please don't take me to task over the inaccuracy, but that's about 45 damage on average), so a bit over 2/3 of the damage. Skreebara roars Skreebara screach Skreebara surfacing Skreebara hisses Machine gun - Heavy Shock - Long Sonic - Long Machine gun Laser - Small Skree screach Sonic - Long Shock - Long Skree hiss Insects Grenade Explosion. Stephens was hospitalized for nearly a week with a pulmonary embolism in February 2023. ; see text) When it detonates, a. . If effects can’t combine, apply the most severe effect. Shock Grenade A shock grenade releases a pulse of electrical energy on impact. Improved Explosives. 5. Fused with magic, these shock grenades. So, the weapon properties section (p. Frag Grenade, Mk 1. Now reselling isn't as appealing because stuff only gets 10%. ; Critical — Capacity drawn Bulk L; Special explode (entangled 2d4 rounds; 10 ft. Besides theres stuff like shock grenades which wreck robots. And of course some creat. Effect At the impaired state, the penalties from the weakened state become permanent until the victim benefits from a restoration spell. Level: 4 Price: 325 Range: 20 ft. 40 gp is pretty expensive for a level 1 for an expendable, but if you do buy some. String pulls the pin. Ranged versions use a low-power laser to direct these weapons’ electrical arcs. The "Grenade, Hand, Anti-Tank No. While basic melee weapons deal less damage than more sophisticated weapons of the same item level, they have the advantage of not usually requiring power sources and operating under almost any conditions. 74", commonly known as the S. 5. NIL Grenade Launcher, Merc Source Starfinder Core Rulebook pg. An adventurer’s weapon can be all that stands between them and death. Doubles your ammo supply, and gives a small aoe. Happy adventures Starfinders, and remember, always throw grenades at least 25ft away from the party, as stated in the Starfinders Health and Safety Approved Guidelines For Throwing Deadly Projectiles. Cure 2 consecutive saves. Track Charisma; Frequency 1/round for 6 rounds. ) are sold preloaded. Shock grenades list E (electricity) as their damage type, so it would target EAC of anything in its blast radius. A. Source Starfinder Core Rulebook pg. An advanced baton, used by elite mercenary and security companies, often has an additional shaft, as well as a weighted end that can be powered to connect with substantially more force than a tactical baton. The fuse of grenades are pretty quick, probably closer to impact grenades for general thought practice. Starjammer SRD; Home. With a thrown weapon or a grenade, you can make a ranged attack at a target that is within the weapon’s maximum range and in your line of effect (see page 271). With a gunner's harness accessory you could even full attack at only a -2 DC penalty on both effects, and you could mix them up, trying to both entangle and blind on the same round for a total cost of 890 credits. Incendiary grenades have their damage increased by +1 per dice. That doesn't exactly match the bubble I see in your. Hocking grenades: frags 1 and 2 are safe (as safe as a. If you do so, the grenade’s Reflex save DC is increased by 2. ; 1d10 So plus deafened 1d4 minutes, DC 16]) or mk 2 shock grenade +6 (range increment 30. The reason for the spike might be that grenades above L8 have a lower save DC when launched from the best available grenade launcher, which reduces the effective item level to 8, whereas L8 grenades see no change and grenades below L8 are buffed. There are screamer grenades that strike AOE’s. 5. (1d8+3 P) or frag grenade II +11 (explode [15 ft. 196 1 Answer. Additionally, any time a mechanic takes a 10-minute rest and spends a Resolve Point to recover their Stamina Points, they can also choose to repair their drone as part of that same time period. Each creature also makes a saving throw (pg 183) to halve the damage and negate any additional effect (pg 181). The rules for ability damage on page. In general, tempest shock weapons are the. Starfinder Creature Index. ) A stickybomb grenade detonates with a splash of adhesive resin. ) Shock Grenade, Mk 5 Source Starfinder Core Rulebook pg. Installing a fusion into a grenade or a piece of ammunition costs half the normal price of a weapon fusion for a weapon of the same level. com Publishing in systems including Pathfinder 1e, Pathfinder 2e,. ; Critical — Capacity drawn Bulk L; Special explode (1d6 F; burning 1d4; 5 ft. Source Starfinder Dead Suns Adventure Path pg. Fields of Study; Theorems; Envoy. A. A slain scavenger slime, when properly harvested in treated glass vessels, yields up to 20 item levels’ worth of stickybomb grenades—so 2 stickybomb grenades III (each level 10), or 5 stickybomb grenades II (each level 4), and. 184. Web Grenade, Mk 2 Source Starfinder Armory pg. Some longarms support automatic fire as well. In general, tempest shock weapons are the. Capacity: Drawn Bulk: L Special: Explode (2d10 E & F, 20 ft. ) Riot Grenade, Mk 2 Source Starfinder Armory pg. ; see text) Crafted using strange metals ejected by the sun and infused with magic from. Starfinder Core Rulebook p. ) Incendiary Grenade, Mk 3 Source Starfinder Core Rulebook pg. 5. Charge Slam. Source Starfinder #34: We’re No Heroes pg. Whether you are a battle-hardened soldier who can freeze a foe’s blood with a glance, a garrulous envoy who can blend into any social situation, or a brilliant technomancer with knowledge about every subject in the galaxy, skills represent some of your most fundamental abilities. These weapons arose on Akiton as a wayward Veskarian battalion beset a series of scrappy outposts. ; Critical — Capacity drawn Bulk L; Special explode (staggered; 10 ft. 56 Alkainan CR 5 XP 1,600. So far i was positively impressed with most of the automation mechanism wich simplify my GM job. Weapon fusions are magic unless stated. Dead Space Weapon and Armor Conversion Index. If an affected grenade’s level is at least 5 levels lower than the grenade scrambler’s, it automatically misses. This should be represented by a target using reflex to save, that should effectively "flush" them from their cover,. It also provides several other bonuses to grenade usage which a grenadier/artillery character would want. Vicious: 5: Vicious weapons have sinister appearances. The Unofficial Starfinder Subreddit. the Grenade launcher on a rifle as an underbarrel attachment (as with the ares alpha) is more akin to a very short shotgun which holds one shot and has to have the shell casing. How do the. Source Starfinder Armory pg. 39 Level 7; Price 1,640 Hands 1; Proficiency Grenade Damage —; Range 20 ft. When a brutal gang war breaks out on a docking bay in Absalom Station, the player characters are recruited by. Creatures in the area can attempt a Will save against this grenade rather than a Reflex save. The Basics. 179 Level 14; Price 8,400 Hands 1; Proficiency Grenade Damage 10d6 P; Range 20 ft. and used as shock troops by more organized races in the planet’s endless wars, orocorans generally default. The bombard fighting style emphasizes attacking multiple targets, often using grenades, and leverages substantial physical strength to control large weapons with significant recoil. Creatures in the affected area can. Shock Grenade, Mk 4 Source Starfinder Core Rulebook pg. A grenade’s listing on Table 7–7: Grenades shows its explosion radius. 4 575 00389F34The Unofficial Starfinder Subreddit. After initial steps that begin a battle, every character acts in turn through a regular cycle of rounds until the combat ends. Shock: 5: The shock fusion weaves the electrical energy of the universe into the weapon’s form. 218. Each fighting style lists the style techniques you learn as you gain levels. 184. CONSTRUCTION. Longarms are handheld, long-ranged weapons that must be held and operated with two hands. Sounds to match up with every handheld weapon in the Starfinder Core Rulebook. The Shock Grenade is a Star. The closest I could find was the critical hit effect, which is 1 round. At higher levels, you can use launchers, missiles, and other heavy weapons. 178 Level 4; Price 310 Hands 1; Proficiency Grenade Damage 2d6 P; Range 20 ft. Crafted using strange metals ejected by the sun and infused with magic from the Plane of Fire, solar flare grenades unleash the power of a star. You can load different types of grenades into a NIL grenade launcher, and you can select which grenade to fire as part of the action used to make an. If I had known that grenades weren’t the best I would’ve gone with the shock and awe one, but free grenades sounded too cool to pass up. Shock Grenade, Mk 3 Source Starfinder Core Rulebook pg. Level: 4 Price: 700 Range: 20 ft. XP 1,600. In some respects, Armory is Starfinder's version of Pathfinder's Ultimate Equipment: a book filled to the brim with weapons, armors, adventuring gear, and magical items. Shock weapons emit powerful electrical blasts that can damage and potentially stun enemies. Damage: 1d12 E. Starfinder Adventure Path #05: The Thirteenth Gate (Dead Suns 5 of 6) p. The scavenger slime’s sticky resin can be used as makeshift stickybomb grenades (Starfinder Core Rulebook 178). , 10 ft. Shock weapons emit powerful electrical blasts that can damage and potentially stun enemies. Each creature also makes a saving throw (pg 183) to halve the damage and negate any additional effect (pg 181). Necro Grenade, Mk 1 Source Starfinder Dead Suns Adventure Path pg. A tactical baton can be used to inflict precise bludgeoning blows. 247,. Found the internet! 12. 5. Perfect infantry weapon. Unless otherwise indicated, activating or deactivating an item is a standard action. Even smoke grenades spend their charge and are useless from that point on. 178 Level 1; Price 80 Hands 1; Proficiency. shock grenade I +8 (explode [15 ft. Which may seem odd considering that you're targeting a grid intersection, but them's the rules I think. A character is proficient with shields if they have the Shield Proficiency feat. You can load different types of grenades into a NIL grenade launcher, and you can select which grenade to fire as part of the action used to make an attack. You'd need at least a crit on a frag grenade mk 3 (which does 4d6 P) and an average damage roll to destroy mk1 frags. . For instance, they should explode at the start of the thrower's next turn unless they're "cooked". If a creature doesn’t have enough room to appear, it doesn’t. Weapons primarily deal damage, and some have additional special properties. ] Ysoki - Cheek Pouches, Starfinder SRD. The grenade launcher as a seperate weapon works sort of like a revolver, six rotating chambers with a round in each, fire one and the next spins into firing position. Shock weapons emit powerful electrical blasts that can damage and potentially stun enemies. If your total attack roll is less than 5, then you miss and roll a 1d8 to determine the direction and then a 1d4 to determine how many squares away it lands. Question. ) Im also unsure if the type of grenade used changes the action type (IE, using a flash grenade instead of a Frag grenade). Stellar revelations require you to have a minimum level, and are organized accordingly. When a gas grenade detonates, it creates a 20-foot spread of foul-smelling toxic gas. This Multi-Publisher mega-bundle includes more than 350 separate products, with a combined value of OVER $1,000. It is classified as an Asset Card. )DESCRIPTION. Level: 2 Price: 1100 Damage: 1d4 E Critical: Staggered Bulk: L Special: Integrated (1 slot), powered (capacity 20, usage 1), stun. 179 Level 16; Price 24,300 Hands 1; Proficiency Grenade Damage. I've found nothing addressing this in Corebook so far. I’ve heard it again and again at tables – grenades are underwhelming damage particularly in relation to cost, nobody uses. Ysoki can store up to 1 cubic foot of items weighing up to 1 bulk in total in their cheek pouches [. Spell Grenade (Sp) Source Starfinder Core Rulebook pg. ; Critical — Capacity drawn Bulk L; Special explode (smoke cloud 1 minute; 20 ft. There are then two sheets of little magnets, each of which can also be written on, that can then be arranged. A decoupler grenade produces a dense cloud of dark nanites. Explosives have the explode special property, which lists the amount of damage the explosion deals, the damage type, special effects (with a duration, if necessary), and the radius of the explosion. After each grenade lands at its new target, it detonates. So, let’s try to model that behavior, specifically for Starfinder. Longarms require a battery or ammunition of the proper size and type to function. Small, long, heavy and sniper builds of every energy class of sci-fi weapon you could want. This has two settings: one meant to stun and one meant to kill. Source Starfinder Core Rulebook pg. Source Alien Archive pg. Small, long, heavy and sniper builds of every energy class of sci-fi weapon you could want. ) Incendiary Grenade, Mk 3 Source Starfinder Core Rulebook pg. laser rifle/shock caster. . Source Starfinder Core Rulebook pg. 122 Level 6; Price 675 Hands 1; Proficiency Grenade Damage —; Range 20 ft. I know it makes smoke grenades useless against a variety of creatures, but it falls in line with blindsight senses being "precise like vision but creatures can use them without needing to see". ) Frag Grenade, Mk 5 Source Starfinder Core Rulebook pg. Level: 1. Screamer Grenade, Mk 1 Source Starfinder Core Rulebook pg. A holo grenade creates a preprogrammed illusion no larger than the blast radius. Electrical blasts can also leap to adjacent targets, making the weapons well suited for stunning groups of enemies. An effect’s range is the maximum distance from you that the effect can occur, as well as the maximum distance at which you can designate the effect’s point of origin. Source Starfinder Core Rulebook pg. 178 Level 10; Price 2,700 Hands 1; Proficiency Grenade Damage 6d6 P; Range 20 ft. This introduces three new explosive types to a Starfinder’s arsenal. So yes, absolutely, you can take Weapon Focus in Grenades. Special Weapons One-Handed Weapons Grenades. An entangled creature can attempt such a. 184. Source Starfinder Core Rulebook pg. 179 Level 12; Price 5,200 Hands 1; Proficiency. Source Starfinder Core Rulebook pg. A creature hit by an entangle weapon becomes entangled until it escapes with an Acrobatics check (DC = 10 + weapon’s item level + the attacker’s Dexterity modifier) or a Strength check (DC = 15 + weapon’s item level + the attacker’s Dexterity modifier). Apply any other attack modifiers, such as a penalty for range (pg 245). Interested in flipbooks about Starfinder Core Rulebook?. 40 Level 13; Price 14,700 Hands 1; Proficiency Grenade Damage —; Range 20 ft. Various rifles are the most common type, though many types of longarms exist. 163. Chris Van Deelen is the creator and contributor to over half of the Wisdom from the Wastelands series,. 5. 0 coins. ) Screamer Grenade, Mk 2 Source Starfinder Core Rulebook pg. Every 10 items that have light bulk count as 1 bulk, and fractions don’t count—so 10 items with light bulk have a total of 1 bulk, and 19 such items also have a total of 1 bulk. The Drift was exposed to mortals by the post-Gap deity Triune in 3 AG. The Basics . The Open RPG Games industry has come together to create a mega-bundle to help, with all proceeds going to help Owen with those bills. Weapons. A level 1 NIL grenade launcher, can shoot a grenade up to 60ft without penalty. Special: Explode (10 ft. 5. Drawn: L. 178 Level 8; Price 1,260 Hands 1; Proficiency Grenade Damage 4d6 P; Range 20 ft. If the grenade has an item level 5 or more lower than your base attack bonus, you instead increase the DC by 2. However, unlike Ultimate Equipment, Armory isn't a compilation of equipment that has appeared in other books--it's mostly all new material and also includes some new class options. Shock Grenade: 40: 20 + (Strength mod (Minimum 0) x 10) Explode (1d8Sh, 15ft. And you ironically don't need proficiency in grenades to use the. Junk Grenade SFS Note: The 5th-level version of junk grenade has a radius of 15 feet. Each character who inhales smoke must succeed at a Fortitude saving throw each round (DC = 15 + 1 per previous check) or spend that round choking and coughing; he can do nothing else. Since that's a critical hit effect it applies only when the person throwing the grenade (or firing the grenade launcher) rolls a 20 and it's a hit. So, I am coming to Starfinder after playing a lot of 5e during 2020 and this year, and I really loved the mechanic class. Second Edition Rulebooks; Official Digital Toolset; Online System Reference; Downloads; First. Interested in flipbooks about Starfinder First Contact?. The lore would be they are made of pure adamantine come in one of a couple of flavors (utility, incendiary, cryo, and shock) cost half as much as a normal grenade of the given tech level but can be reloaded after use for an appropriate standard block of ammunition/power and a sufficient engineering check. In general, tempest shock weapons are the. Shock Weapons. Level 1 (Hardness 7; Hit points 18) Damage 1d6 P A mk 1 frag can't explode its companions at all. This is called a miss chance. Mindspike Grenade Waves of neuro-disruptive energy burst from this grenade and scramble brainwaves with violent force. A critical hit means that you roll your damage twice (adding to each roll all your usual bonuses, including any additional damage from special abilities) and then add the rolls together. . Casting a spell with spell grenade uses the spell's standard casting time, and throwing the spell grenade is a standard action. All Energy Explosives in Starfield Weapon Damage Mass Value Item ID Cryo Mine: PHYS 1 ENGY 35 0. 39. Riot Grenade, Mk 2 Source Starfinder Armory pg. Advanced Melee. Cook Grenade (Combat) You can pull the pin on a grenade and hold onto it until the last second before its detonation, making it harder to avoid. You can slot an aeon stone into a weapon only if the weapon has an item level equal to or greater than the aeon. 183: Grenades are thrown weapons that detonate in an explosive radius when they reach the target. I love the idea of using grenades to their fullest advantage, it's a fun, volatile weapon that turns up as loot too often not to make use of. . ) Derived from the gravitational organs of shipkiller bulbs, gravity grenades generate a micro-singularity that pulls affected targets towards the detonation point. Fused with magic, these shock grenades have their damage increased by +2 per dice. We can also look to Starfinder's cousin for help. It may just be a flavor concept. 178 Level 10; Price 2,700 Hands 1; Proficiency Grenade Damage 6d6 P; Range 20 ft. Additionally, each is marked with a symbol that indicates whether it is a. , 1d6 F plus 1d4 burn, DC 14]) Offensive Abilities fighting styles (sharpshoot. Sign In; Cart . 39 Level 8; Price 1,600 Hands 1; Proficiency Grenade. Adventure Level Range We’re No Heroes 1–4 Key Differences from Scenarios Merchants of the Void 3–6 Starfinder Adventure Paths. This strictly matriarchal culture leaves few opportunities for a common male, and training as an enforcer for a noble house or. Smoke grenade. Weapon Fusions. 178 Level 1; Price 35 Hands 1; Proficiency Grenade Damage 1d6 P; Range 20 ft. Some grenades have additional effects, such as blinded or entangled, that apply only to creatures in the explosion radius that fail a Reflex. Range: 20 ft. Shock grenade III 10 5,380 20 ft. 114. Solar Flare Grenade. Capacity: Drawn Bulk: L Special: Explode (entangled 2d4 rounds, 10 ft. An action’s type essentially tells you how long the action takes to perform within the framework of a 6-second combat round. Two potential resolutions to this conflict is to either say that explode weapons cannot critically hit or (if we want to stray into houserule territory) that creatures rolling a natural 1 on the reflex save are critically hit. Fused with magic, these shock grenades have their damage increased by +2 per dice. Level: 1 Price: 40 Range: 20 ft. Laser grenades are an unusual blend of laser technology and the tactical area-denial function of grenades and other. It feels designed for the genre, and makes tech stuff and starships mesh with magic and spells so they feel like they fit rather than feeling like part of the game was bolted on. ) A shock grenade releases a. A shock pad can be installed into an armor upgrade slot. Holo Grenade, Mk 1 (Hybrid) Source Starfinder Armory pg. Heaven’s Radiance. Normally, the stun setting happens first, with a warning. Shock Grenade A shock grenade releases a pulse of electrical energy on impact. Each grenade bounces as if its thrower had missed when throwing it. Bulk: L. These unusual gunpowder bombs, typically marked with a symbol of a four-pointed star on their outer surface, explode outward in the shape of a cross. Capacity: Drawn. g level 14 -2 to hit +7 to damage seems good but at level 2 -2 to hit +2 damage is not good. In most cases, the type of weapon used determines the amount of damage you deal, though specialization in groups of. These doubles make it difficult for enemies to precisely locate and attack you. In general, tempest shock weapons are the. View Cart; Help; Pathfinder . ; Critical — Capacity. Fused with magic, these shock grenades have their damage increased by +2 per dice. Thanks. If more than one condition affects a character, apply them all. ; Critical — Capacity drawn Bulk L; Special explode (6d12 E; 15 ft. If I had to guess, it would either be considered a move action for all grenades or a move action for only non-lethal grenades and an attack for all lethal grenades, or. Items that can be activated to modify. Fields of Study; Theorems; Envoy. Level: 1 Price: 40 Range: 20 ft. Barbed Shrapnel Grenade. ) Flechette Grenade This also assumes you are in front of the rest of your group, so if you're 10ft behind, add 10ft to that. Improved Explosives. It's one of the most obvious things for a player to do - use all of their grenades at once and bypass the rules. Price: 250. )Im also unsure if the type of grenade used changes the action type (IE, using a flash grenade instead of a Frag grenade). ) Frag Grenade, Mk 5 Source Starfinder Core Rulebook pg. This kills most mundane grasses, shrubs, vines, brambles, small trees, and other moderately thick vegetation, eliminating any difficult terrain caused by those features. Time to start throwing. In some respects, Armory is Starfinder's version of Pathfinder's Ultimate Equipment: a book filled to the brim with weapons, armors, adventuring gear, and magical items. You'll also be limited by how much equipment you can throw away. ) EMP Grenade: Deals 5d6 points of electricity damage to robots and electronic-based gear, half damage to cyborgs and androids, and no damage to other creatures. A 20 foot square (I assume since it doesn't specify radius or diameter or shape) that provides concealment from anything that blocks line of site is what I assumed it was. Premium Powerups Explore Gaming. I-googled-my-build super min-max melee Solarian. Check out this new Starfinder SRD site with the complete Starfinder rules, database search, tools, and more! Character Creation. See. 3) If you hit, deal damage to all creatures within the explode radius. Etc. ; Critical — Capacity drawn Bulk L; Special explode (6d12 E; 15 ft. Heaven’s Radiance. In Starfinder, mechs represent powerful tools for PCs to confront far mightier foes than they could unaided. Grenades – the holy water, riot, foam, web, and pulse grenades join the arsenal. Player > Weapon > Grenades > Temporal disruption grenade Temporal disruption grenade. More advanced grenades create more dangerous microbots. Long range rifle, short range, large aoe. A diminisher grenade affects only items and spells of the indicated level or lower or, for other effects, only those created by creatures with a CR or level equal to or lower than that listed.